AQA 3.3
Number bases
Binary, denary, hexadecimal, place value, conversions between number systems and common mistakes students make in exam questions.
Paid AQA GCSE Computer Science Resource
A printable revision and exam practice booklet for AQA GCSE Computer Science students, covering binary, hexadecimal, character encoding, images, sound, compression, RLE, Huffman coding and exam-style data representation questions.

AQA 3.3
Paid printable PDF or Word DOCX
Watermarked sample preview available
AQA GCSE 3.3 specification aligned
Resource overview
This paid printable resource helps students understand how computers represent numbers, text, images, sound and compressed data. It is written for AQA GCSE Computer Science Section 3.3 and combines clear explanations with exam-style practice.
The booklet is suitable for independent revision, targeted tutoring support and structured homework. A watermarked sample preview is available online, while the full PDF or editable Word DOCX version can be requested separately.
Resource preview
The watermarked preview gives parents, students and tutors a clear sense of the booklet’s structure, explanation style, calculation support and level of exam challenge.
Students can see how binary, denary, hexadecimal, binary arithmetic and file size calculations are broken down clearly.
The resource supports understanding of character encoding, images, sound and compression through structured examples and carefully sequenced practice.
The sample pages show how key data representation knowledge is applied through exam-style questions with mark allocations.
Stretch tasks help students improve precision, comparison, reasoning and confidence with longer exam responses.
Open the watermarked sample preview to see the booklet layout, contents, sample questions and teaching style before requesting the full paid version.
Specification coverage
The booklet is organised around the key knowledge, calculations and exam skills students need for the AQA GCSE Computer Science data representation unit.
AQA 3.3
Binary, denary, hexadecimal, place value, conversions between number systems and common mistakes students make in exam questions.
AQA 3.3
Bits, bytes, kilobytes, megabytes, gigabytes, terabytes and how these units are used in file size and storage calculations.
AQA 3.3
Adding binary numbers, recognising overflow and explaining the limits of fixed-size binary representation.
AQA 3.3
ASCII, Unicode, character sets and how text is represented using binary values.
AQA 3.3
Pixels, resolution, colour depth, metadata, sampling rate, sample resolution and file size calculations.
AQA 3.3
Lossy and lossless compression, run-length encoding, dictionary-based compression and Huffman coding.
Access options
The full booklet is not publicly displayed on the website. You can open the watermarked sample preview first, then request the full printable PDF or editable Word DOCX version.
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Open the watermarked sample preview to see the structure, style and level of challenge before requesting the full resource.
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Need help using this resource effectively?
If your child needs support with binary, hexadecimal, images, sound, compression, calculations or exam technique, this resource can be used alongside targeted online GCSE Computer Science tuition.